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Chrysalis - Helheim Engine
Project Type
Game Engine
Date
November 2024
As part of an academic project, I participated in the development of a game engine using C++. This project, which spanned from October 2023 to November 2024, was carried out by a team of 28 people, representing a significant challenge in terms of collaboration and team management. Throughout the year, the team worked hard to implement some of the most advanced techniques in the video game development sector, aiming to create a solid foundation for future game projects.
My contribution to the project focused mainly on creating special effects within the engine. Additionally, I participated in the development of the scripting system and resource management of the engine, which allowed me to expand my skills in different areas of video game development. Working on a project of this magnitude offered me the opportunity to collaborate closely with other developers and learn how to integrate different software components in a complex environment.
For the development of the engine, we used tools such as Visual Studio, which served as the primary editor and compiler. Collaborative work management was carried out through Git on GitHub, which facilitated the simultaneous work of the entire team. In addition, we used the C++ library OpenGL to handle processes executed on the GPU, and I resorted to external debugging tools, such as Nvidia’s Nsight Graphics, to ensure efficient and error-free development. This project not only allowed me to solidify my technical knowledge but also improved my skills in using these essential tools for video game development.